Hi, Sorry for having two sneak peak on my news feed, but I promise it will be done in Spring/Summer next year.
follow the progress on :
Hi, my new professional Artwork is being shown in Fabric Engine User Group Event
SiegeFall for IOS and Android
I responsible as environment art team lead, Managing art task for the team of 3, teaching te pipeline. created Tools for auto baking LM directional LM, and auto bitmap placement , so the team just hit Lightmap bake button and done , integrating environment art to the game, created some model and texture such as water textures, snow level art direction, snow textures, and hipoly snow bake on trees etc. Modular Rock assets done by Derick Ballard, Foliage by Na Li , Characters , UI, and FX done by the team ,except water fall animation, water wave and water flow ( vertex flow ) is the responsible of every environment artist ( including me ).
new artworks from Modern Combat 4 : zero hour , a Gameloft’s project for IOS/Android
My latest professional project : Modern Combat Fallen Nation for Ios and Android, I worked as one of Lead Environment artist
My responsibility includes : work together with game designer and artist to deliver the game design and artistic touch to life. this is include modelling, texturing, and lighting.