Hi, Sorry for having two sneak peak on my news feed, but I promise it will be done in Spring/Summer next year.
me and Audrey Wong has been working on new art project
youtube channel for latest update :
follow our progress progress on :
or just the latest one
*lots of progress are still scattered all over 3d hit and youtube website, but I will re-organize the documentation and portfolio once the project is fully finished
( which is in mid of May 2016)
*latest shot, please click the polycount link to check more images
while the skinning and texturing still work in progress , you can take a look at this latest update
Professional 3d artworks :
Kraken Creature for Fabric Engine Kraken ( this one is rendered in Marmoset toolbag )
hi this is rendition of Kraken made for my Client : fabric Software last summer,
it is intended to be part of their Fabric Engine Kraken creature. you can check it on their latest demo video. here :
SiegeFall for IOS and Android
I responsible as environment art team lead, Managing art task for the team of 3, teaching te pipeline. created Tools for auto baking LM directional LM, and auto bitmap placement , so the team just hit Lightmap bake button and done , integrating environment art to the game, created some model and texture such as water textures, snow level art direction, snow textures, and hipoly snow bake on trees etc. Modular Rock assets done by Derick Ballard, Foliage by Na Li , Characters , UI, and FX done by the team ,except water fall animation, water wave and water flow ( vertex flow ) is the responsible of every environment artist ( including me ).
new artworks from Modern Combat 4 : zero hour , a Gameloft’s project for IOS/Android
My latest professional project : Modern Combat Fallen Nation for Ios and Android, I worked as one of Lead Environment artist
My responsibility includes : work together with game designer and artist to deliver the game design and artistic touch to life. this is include modelling, texturing, and lighting.