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Warriors Pilgrimage Project in Progress

December 19th, 2015 • UncategorizedNo Comments »

Hi, Sorry for having two sneak peak on my news feed, but I promise it will be done in Spring/Summer next year.
me and Audrey Wong has been working on new art project

youtube channel  for latest update :

https://www.youtube.com/channel/UCglDo6KP-IzIerz-GwmMoSA

follow our progress progress on :

http://www.3dhit.co.uk/?showtopic=27492

or just the latest one
http://polycount.com/discussion/167786/warriors-pilgrimage-project

 

our Pipeline

http://i.imgur.com/EPiFJghh.jpg

*lots of progress are still scattered all over 3d hit and youtube website, but I will re-organize the documentation and portfolio once the project is fully finished
( which is in mid of May 2016)
*latest shot, please click the polycount link to check more images

 

earlier progress

while the skinning and texturing still work in progress , you can take a look at this latest update

 

Kraken Creature  for Fabric Engine Kraken

October 13th, 2015 • UncategorizedNo Comments »

Recent Artworks
Professional 3d artworks :

Kraken Creature  for Fabric Engine Kraken  ( this one is rendered in Marmoset toolbag )

hi this is rendition of Kraken made for my Client : fabric Software last summer,
it is intended to be part of their Fabric Engine Kraken creature. you can check it on their latest demo video. here :
http://fabricengine.com/whats-new-in-fabric-engine-2-1/


video

Siegefall Art Dump

July 3rd, 2015 • UncategorizedNo Comments »

 

SiegeFall  for IOS and Android


I responsible as environment art team lead, Managing art task for the team of  3, teaching  te pipeline.  created Tools for auto baking LM  directional LM,  and auto bitmap placement , so the team just hit Lightmap bake button and done , integrating environment art to the game, created some model and texture such as water textures,  snow level art direction, snow textures, and hipoly snow bake on trees etc.   Modular Rock assets done by Derick Ballard, Foliage by Na Li ,  Characters , UI, and FX done by the team ,except water fall animation, water wave and water flow ( vertex flow )  is the responsible of every environment artist ( including me ).

Trailer

Guyver Project ( on hold)

February 7th, 2014 • Uncategorized1 Comment »

This is my Guyver Project,

Still on hold, but you can see some pictures on the gallery section

http://arifcreations.com/blog/gallery/
http://imgur.com/a/GoBHL#0



Gallery Update Mr Big fan art

September 15th, 2013 • UncategorizedNo Comments »

A fan art character I created for Facebook 3d fighting game challenge, he is Mr. Big from King of Fighter/Art of fighting

Gallery Updates : Modern Combat 4 : zero hour

January 18th, 2013 • UncategorizedNo Comments »

new artworks from Modern Combat 4 : zero hour   , a Gameloft’s project for IOS/Android
device

Demoreel :

Modern Combat 4 Environment art Montage – Arif Pribadi from arifcreations on Vimeo.

trailer :

Tutorial : Tiling rock texture in zbrush

January 21st, 2012 • Uncategorized21 Comments »
 this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

Read the rest of this entry »

Gallery Updates – Modern Combat 3 : Fallen Nation

January 2nd, 2012 • UncategorizedNo Comments »

My latest professional project : Modern Combat Fallen Nation for Ios and Android, I worked as one of Lead Environment artist
My responsibility includes : work together with game designer and artist to deliver the game design and artistic touch to life. this is include modelling, texturing, and lighting.

Gallery
http://arifcreations.com/blog/gallery/

Trailer