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Warriors Pilgrimage Project in Progress

December 19th, 2015 • UncategorizedNo Comments »

Hi, Sorry for having two sneak peak on my news feed, but I promise it will be done in Spring/Summer next year.

follow the progress on :

http://www.3dhit.co.uk/?showtopic=27492

http://www.3dhit.co.uk/index.php?showtopic=27615&page=2#entry329307

 



New Professional Artwork Sneakpeak

October 13th, 2015 • UncategorizedNo Comments »

Hi, my new professional Artwork is being shown in Fabric Engine User Group Event

http://fabricengine.com/fabric-engine-london-user-group/

 

Siegefall Art Dump

July 3rd, 2015 • UncategorizedNo Comments »

 

SiegeFall  for IOS and Android


I responsible as environment art team lead, Managing art task for the team of  3, teaching  te pipeline.  created Tools for auto baking LM  directional LM,  and auto bitmap placement , so the team just hit Lightmap bake button and done , integrating environment art to the game, created some model and texture such as water textures,  snow level art direction, snow textures, and hipoly snow bake on trees etc.   Modular Rock assets done by Derick Ballard, Foliage by Na Li ,  Characters , UI, and FX done by the team ,except water fall animation, water wave and water flow ( vertex flow )  is the responsible of every environment artist ( including me ).

Trailer

Guyver Project ( on hold)

February 7th, 2014 • Uncategorized1 Comment »

This is my Guyver Project,

Still on hold, but you can see some pictures on the gallery section

http://arifcreations.com/blog/gallery/
http://imgur.com/a/GoBHL#0



Gallery Update Mr Big fan art

September 15th, 2013 • UncategorizedNo Comments »

A fan art character I created for Facebook 3d fighting game challenge, he is Mr. Big from King of Fighter/Art of fighting

Gallery Updates : Modern Combat 4 : zero hour

January 18th, 2013 • UncategorizedNo Comments »

new artworks from Modern Combat 4 : zero hour   , a Gameloft’s project for IOS/Android
device

Demoreel :

Modern Combat 4 Environment art Montage – Arif Pribadi from arifcreations on Vimeo.

trailer :

Tutorial : Tiling rock texture in zbrush

January 21st, 2012 • Uncategorized17 Comments »
 this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

Read the rest of this entry »

Gallery Updates – Modern Combat 3 : Fallen Nation

January 2nd, 2012 • UncategorizedNo Comments »

My latest professional project : Modern Combat Fallen Nation for Ios and Android, I worked as one of Lead Environment artist
My responsibility includes : work together with game designer and artist to deliver the game design and artistic touch to life. this is include modelling, texturing, and lighting.

Gallery
http://arifcreations.com/blog/gallery/

Trailer