Warriors Pilgrimage Project News

May 18th, 2016 • UncategorizedNo Comments »

Audrey Wong  and I has been working on a playable art project and almost wrapping up this project ,
Here is the Artstation galley for the project:

80.lvl has published the first article about the making of this project check it out here  there is alot of information for this project, especially on how it made.


this is Warrior’s Pilgrimage final gameart article
PDF link   Powerpoint version ( longer download but it has animated gif )

youtube channel  for latest update :

follow our progress progress on :

or just the latest one


and as promised

download link to play the game ( windows 64bit )



some videos and images :

gameplay during exhibition ( see the download link above )  :



*latest shot, please click the polycount link to check more images

we will have our #gameart showcase exhibition in UK Hatfield, attend or watch online live:)

This is the final look of the Character I did, so much things to learn from this, not just creating model, but to make sure he is completely playable with the animation in game. not super detailed model or still image poster material, and I did lots of mistakes during process, but it was really fun experience, took a lot of note and documentation.



our Pipeline


team :
Arif Pribadi  
Audrey Wong 

Kraken Creature  for Fabric Engine Kraken

October 13th, 2015 • UncategorizedNo Comments »

Recent Artworks
Professional 3d artworks :

Kraken Creature  for Fabric Engine Kraken  ( this one is rendered in Marmoset toolbag )

hi this is rendition of Kraken made for my Client : fabric Software last summer,
it is intended to be part of their Fabric Engine Kraken creature. you can check it on their latest demo video. here :


Siegefall Art Dump

July 3rd, 2015 • UncategorizedNo Comments »


SiegeFall  for IOS and Android

I responsible as environment art team lead, Managing art task for the team of  3, teaching  te pipeline.  created Tools for auto baking LM  directional LM,  and auto bitmap placement , so the team just hit Lightmap bake button and done , integrating environment art to the game, created some model and texture such as water textures,  snow level art direction, snow textures, and hipoly snow bake on trees etc.   Modular Rock assets done by Derick Ballard, Foliage by Na Li ,  Characters , UI, and FX done by the team ,except water fall animation, water wave and water flow ( vertex flow )  is the responsible of every environment artist ( including me ).


Guyver Project ( on hold)

February 7th, 2014 • Uncategorized1 Comment »

This is my Guyver Project,

Still on hold, but you can see some pictures on the gallery section

Gallery Update Mr Big fan art

September 15th, 2013 • UncategorizedNo Comments »

A fan art character I created for Facebook 3d fighting game challenge, he is Mr. Big from King of Fighter/Art of fighting

Gallery Updates : Modern Combat 4 : zero hour

January 18th, 2013 • UncategorizedNo Comments »

new artworks from Modern Combat 4 : zero hour   , a Gameloft’s project for IOS/Android

Demoreel :

Modern Combat 4 Environment art Montage – Arif Pribadi from arifcreations on Vimeo.

trailer :

Tutorial : Tiling rock texture in zbrush

January 21st, 2012 • Uncategorized22 Comments »
 this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

Read the rest of this entry »

Gallery Updates – Modern Combat 3 : Fallen Nation

January 2nd, 2012 • UncategorizedNo Comments »

My latest professional project : Modern Combat Fallen Nation for Ios and Android, I worked as one of Lead Environment artist
My responsibility includes : work together with game designer and artist to deliver the game design and artistic touch to life. this is include modelling, texturing, and lighting.